1. General League Rules

  • Crossfire GG reserves the right to modify, change, adapt, or alter the rules at any time with or without prior notice to maintain a fair and competitive environment.
  • Crossfire GG reserves the right to adjudicate on any issue not explicitly addressed by the rules.
  • All players must uphold the spirit of fair play and competition at all times. These are the only rules governing Crossfire GG competitions.
  • Conflict resolution decisions by Crossfire GG are confidential unless otherwise permitted by written consent. Crossfire GG is not responsible for enforcing private agreements between players or teams.
  • No custom Player Models are allowed.
  • FACEIT Anti-Cheat must be installed and active during any Crossfire GG matches.
  • All Players must be from the North American region.

2. Tournament Structure & Schedule & Seeding

  • Total Teams: 32 Format: Tier 2 Ranked (VRS-Enabled)
  • Prize Pool: $3,500 USD
    • 1st: $2,000 USD 2nd: $1250 USD 3rd: $250 USD
  • Server Region: North America (United States only) ● Anti-Cheat: FACEIT AC
  • Broadcast Delay: Minimum 90 seconds
  • Group Stage:
    • 8 Groups × 4 Teams (32 total). Round-Robin Format (BO3). Top 2 teams from each group advance to the Playoffs (16 total). Default Match Day: Fridays at 8 PM EST. Teams may reschedule within the group-stage window (March 2 – March 22).
    RoundDatesDefault DayTime (EST)
    Round 1March 2 - March 8Friday March 6 8 PM
    Round 2March 9 – March 15Friday March 138 PM
    Round 3March 16 – March 22Friday March 208 PM
  • Playoff Stage:
    • 16-Team Single Elimination Bracket (BO3). Default Match Day: Fridays at 8 PM EST each round. Reschedules allowed within the round window with admin approval. Playoff Window: (March 30 – April 25)
    RoundDatesDefault DayTime (EST)
    Round of 16March 30 – April 5Friday April 3 8 PM
    QuarterfinalsApril 6 – April 12 Friday April 108 PM
    Semi-FinalsApril 13 – April 1Friday April 178 PM
    Grand FinalsApril 20 – April 25Friday April 248 PM
  • VRS & Seeding Policy
    • Crossfire GG Season 4 is an open event any eligible North American team may register until all 32 slots are filled. No Open Qualifiers are held. Seeding Priority: 1. Teams with a Valve Regional Standings (VRS) rank will be seeded first by their most recent VRS ranking. 2. Remaining teams will be seeded based on ESEA League Division and Win/Loss record. The final seeding list will be publicly posted before Round 1. Using February 2nd, 2026 VRS Leaderboard for seeding.
  • CrossfireGG does not enforce a full roster lock during the regular season or group stage. Teams may adjust players prior to playoffs, subject to tournament administration approval. The term “Roster” refers primarily to the Core-3 competitive identity.
  • VRS Teams:
    • Must maintain at least three (3) players from the official VRS snapshot roster at all times. Changing one or two players does not affect VRS eligibility. Falling below three snapshot players results in immediate disqualification to preserve VRS integrity.
  • Non-VRS Teams:
    • Must also maintain a consistent Core-3 identity for competitive integrity. Administrative review may occur if the core identity changes.

3. Scheduling

  • All match times are first-come, first-served.
  • All times are displayed in EST/EDT.
  • Map vetoes occur immediately before matches.
  • An admin may set a default match time if teams cannot agree on one.
  • If a veto cannot be completed, a random map or maps will be assigned and cannot be changed.
  • After a CS2 update, ISP outage, or technical issue, teams must pause the match and contact an admin. If a player cannot reconnect after a CS2 update, an admin must be contacted.
  • Matches must be scheduled and played between 12:00 PM and 12:00 AM EST/EDT.
  • eams must submit conflicts 1 hour before the match.

4. Standings, Tiebreakers, Playoffs, & Qualification

  • If a match must be replayed, the start money will be $12,500.
  • Standings, matches, and brackets are maintained through FACEIT Bracket
  • Playoff-eligible teams will retain their seed throughout the playoffs.
  • Qualifiers guarantee a spot in the group stage, unless otherwise noted.
  • If a qualified team fails to meet requirements, their spot will be given to the next-highest team
  • W/L Round Ratio will break tiebreakers

5. Prizes

  • Winners will be contacted within 14 days of Crossfire GG’s conclusion.
  • Prizes will be distributed via PayPal only.
  • Payments will be made within 90 days of all required paperwork submission.
  • Crossfire GG is not responsible for prize splits between players and organizations. Payments are sent to the team captain or organization.

6. Eligibility & Rosters

  • During Crossfire registration, teams will be required to designate a team captain via the signup form. The designated captain must be a player from the team’s CROSSFIRE’s core. Designated Captains may request a captain role change to be transferred anytime but may be a part of the core.
  • Roster changes are allowed until the Playoff Stage, at which point rosters lock.
  • Teams must play with at least 3 original core players per match.
  • Maximum roster size: 8 (5 starters, 2 substitutes, 1 coach).
  • No multi-accounting is allowed.
  • Entry fees are non-refundable for any reason.
  • Teams failing to pay the entry fee may be removed.
  • Team Coaches are not permitted to substitute at any point in the event.
  • All players must reside in North America
  • All CROSSFIRE rosters will be locked once the Playoff Stage begins, a form will be sent out for all the playoff rosters to complete for the roster lock
  • Roster changes are allowed anytime throughout the group stage. Players added through a roster change cannot be considered a part of the core 3-5 of your original roster.
  • Teams may substitute a player between matches for any reason, provided they maintain a majority of their registered core, except in cases of a verifiable emergency.
  • Substitutions during a match or between maps are only permitted in the event of a verifiable emergency.
  • All emergencies are subject to approval at the Admin’s discretion.

7. Game Settings

  • Freeze Time: 15 seconds
  • Round Time: 1:55 minutes
  • Regulation Start Money: $800
  • Match Format: MR12/3
  • Overtime: MR6 with $12,500 start money, continue sides
  • 1 Technical Timeout (up to 15 minutes)
  • 3 Tactical Timeouts (30 seconds each)
  • Veto Format: A removes, B removes, A picks, B picks, A removes, B removes, Decider

8. Forfeits

  • Teams must have 5 players on the server within 15 minutes of the scheduled start time.
  • Failure to do so will result in a forfeit, scored as a 13-0 win or 2-0 win.
  • If neither team can field 5 players, the match may be rescheduled or double forfeited.
  • If no match is scheduled before the default time, the team that shows up will receive the FFW (Forfeit Win).
  • Habitual forfeits may result in bans from future Crossfire GG seasons.

9. Tech Problems & Resolutions

  • Vote for a pause for standard timeout (up to 3 uses per team, 30 seconds each).
  • Use !pause for serious technical issues.
  • Teams must inform admins immediately during technical timeouts.
  • Teams have 10 minutes to resolve technical issues unless otherwise permitted by admins.
  • Admins may pause matches at any time for any technical or competitive reason.

10. Exploits, Bugs, Infractions, & Penalties

  • Exploiting known or unknown bugs for advantage is prohibited.
  • Pixel walking, invisible ledges, or glitching is banned.
  • No bomb plants in floating positions or through solid objects.
  • Bombs must be audible to the opposing team.
  • Players must not join the enemy team during a match.
  • Boosting involving clipping is illegal.
  • All infractions will be handled case-by-case basis. Penalties can include forfeits or disqualification.
  • Betting on your own matches is strictly prohibited.

11. Cheating, Stream Sniping, and Other Offenses

  • Cheating of any kind results in immediate expulsion from Crossfire GG.
  • Account sharing during matches results in match forfeiture and expulsion.
  • Players must run FACEIT Anti-Cheat during all matches.
  • Players with active VAC bans or platform bans are not eligible.
  • If a player is banned mid-season, all their team’s results are forfeited.
  • At no point should any player or coach be in a Twitch stream of the match. It doesn't matter if it's between maps or a tech pause. Zero tolerance policy on this.
  • Use of racial slurs results in an FFL, and a second offense leads to a tournament ban.

12. Support & Admins

  • Admins are contacted through the Support Channel in the Crossfire GG Discord.
  • Admin decisions are final and confidential.
  • Public posting of disputes or admin conversations may result in penalties.
  • Protests must be filed through the official Crossfire Discord ticket system and include supporting evidence (screenshots, match links, or demo timestamps). Teams have up to 1 day after a match concludes to submit a formal protest
  • Appeals escalate from Match Admin → Head Admin → Tournament Director. Final decisions are logged and archived for record-keeping
  • All public standings, results, and prize data will be posted on immutable platforms (X & Discord)
  • Sharing another server’s connection IP without CROSSFIRE's prior consent is prohibited. First offense: written warning. Further offense: loss of map pick. All official matches may be broadcast live by CROSSFIRE staff or approved partners. (Please check #streaming in the Discord for further information on how to stream a match)
  • For any questions, clarifications, or exceptions, contact the Crossfire GG administrative team via Discord.